Vixen
02b45cc4
csharp
public readonly record struct BuildableAsset

One thing the import produced, ready to be packed.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (6)

  • public string Address

    What a game will ask for.

  • public ObjectId Id

    Its chunk.

  • public string Group

    Which group's policy governs it.

  • public ImmutableArray<string> Labels

    What it is grouped by for loading.

  • public ImmutableArray<string> Dependencies

    Addresses that have to load first.

  • public AssetReference Reference

    The vx: identity a scene or material stores for it, or Null for a chunk no authored asset claims.

Methods (1)

  • public BuildableAsset(string Address, ObjectId Id, string Group, ImmutableArray<string> Labels, ImmutableArray<string> Dependencies, AssetReference Reference = default(AssetReference))

    One thing the import produced, ready to be packed.

Used by (7)

  • BuildPlanVixen.Editor.Assets
  • BuildPlannerVixen.Editor.Assets
  • BuildPlannerTestsVixen.Editor.Assets.Tests
  • ContentBuilderVixen.Editor.Assets
  • ContentBuilderTestsVixen.Editor.Assets.Tests
  • ContentPipelineVixen.Editor.Assets
  • LooseContentVixen.Editor.Assets