csharp
public readonly record struct BuildableAssetOne thing the import produced, ready to be packed.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (6)
public string AddressWhat a game will ask for.
public ObjectId IdIts chunk.
public string GroupWhich group's policy governs it.
public ImmutableArray<string> LabelsWhat it is grouped by for loading.
public ImmutableArray<string> DependenciesAddresses that have to load first.
public AssetReference ReferenceThe vx: identity a scene or material stores for it, or Null for a chunk no authored asset claims.
Methods (1)
public BuildableAsset(string Address, ObjectId Id, string Group, ImmutableArray<string> Labels, ImmutableArray<string> Dependencies, AssetReference Reference = default(AssetReference))One thing the import produced, ready to be packed.
Used by (7)
- BuildPlanVixen.Editor.Assets
- BuildPlannerVixen.Editor.Assets
- BuildPlannerTestsVixen.Editor.Assets.Tests
- ContentBuilderVixen.Editor.Assets
- ContentBuilderTestsVixen.Editor.Assets.Tests
- ContentPipelineVixen.Editor.Assets
- LooseContentVixen.Editor.Assets