Vixen
02b45cc4
csharp
public enum SequenceTrackKind

What a sequencer track drives.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

⚠ Five kinds and not "a property path". A generic property track sounds more powerful and is worse in the one way that matters: it cannot say what a key means, so a sequencer built on one draws every track the same and cannot offer a camera cut, an audio waveform or an event marker. These are the five things a cinematic is actually made of, and a sixth is a new case here rather than a redesign.

Fields and properties (6)

  • Transform

    An entity's position, rotation and scale, keyed together.

  • Camera

    Which camera the sequence is looking through.

  • Audio

    A sound, played at a time.

  • Event

    A named marker a game listens for.

  • Activation

    Whether an entity is shown.

  • Attachment

    What is held by whom, and from when.

Used by (8)

  • AuthoringContextVixen.Editor.AssetEditors
  • AuthoringContextTestsVixen.Editor.AssetEditors.Tests
  • AuthoringTestsVixen.Editor.AssetEditors.Tests
  • SequencePlayerVixen.Editor.AssetEditors
  • SequenceTrackDataVixen.Editor.AssetEditors
  • SequenceViewVixen.Editor.AssetEditors
  • TypeRegistrationVixen.Editor.AssetEditors
  • Vixen_Editor_AssetEditors_Sequencing_SequenceTrackDataSerializerVixen.Editor.AssetEditors