csharp
public enum SequenceTrackKindWhat a sequencer track drives.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
⚠ Five kinds and not "a property path". A generic property track sounds more powerful and is worse in the one way that matters: it cannot say what a key means, so a sequencer built on one draws every track the same and cannot offer a camera cut, an audio waveform or an event marker. These are the five things a cinematic is actually made of, and a sixth is a new case here rather than a redesign.
Fields and properties (6)
TransformAn entity's position, rotation and scale, keyed together.
CameraWhich camera the sequence is looking through.
AudioA sound, played at a time.
EventA named marker a game listens for.
ActivationWhether an entity is shown.
AttachmentWhat is held by whom, and from when.
Used by (8)
- AuthoringContextVixen.Editor.AssetEditors
- AuthoringContextTestsVixen.Editor.AssetEditors.Tests
- AuthoringTestsVixen.Editor.AssetEditors.Tests
- SequencePlayerVixen.Editor.AssetEditors
- SequenceTrackDataVixen.Editor.AssetEditors
- SequenceViewVixen.Editor.AssetEditors
- TypeRegistrationVixen.Editor.AssetEditors
- Vixen_Editor_AssetEditors_Sequencing_SequenceTrackDataSerializerVixen.Editor.AssetEditors