csharp
public sealed class SequenceKeyDataOne key of a sequencer track.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
⚠ Ten numbers and a string, rather than a shape per track kind. A transform key wants ten; a camera cut wants a target and nothing else; an event wants a name. Giving each kind its own record would make the file a polymorphic tree — the thing AnimationGraphAsset refuses for the same reason — so the lanes are named by what reads them and a kind that uses three leaves seven at rest.
Fields and properties (4)
public float TimeWhen it is, in seconds.
public float[] ValueThe numbers it carries. A transform key uses all ten.
public string TextWhat it names — an event, or a camera.
public TangentMode ModeHow the value is reached from the previous key.
Used by (11)
- AuthoringContextVixen.Editor.AssetEditors
- AuthoringContextTestsVixen.Editor.AssetEditors.Tests
- AuthoringTestsVixen.Editor.AssetEditors.Tests
- MilestoneE5TestsVixen.Editor.App.Tests
- SequenceDocumentVixen.Editor.AssetEditors
- SequencePlayerVixen.Editor.AssetEditors
- SequenceTrackDataVixen.Editor.AssetEditors
- SequenceViewVixen.Editor.AssetEditors
- TypeRegistrationVixen.Editor.AssetEditors
- Vixen_Editor_AssetEditors_Sequencing_SequenceKeyDataSerializerVixen.Editor.AssetEditors
- Vixen_Editor_AssetEditors_Sequencing_SequenceTrackDataSerializerVixen.Editor.AssetEditors