csharp
public enum TextureChannelsWhich channels of a texture the viewer is showing.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
A flags enum rather than a single choice, because the two questions a channel viewer answers are "what is in the green channel" — one at a time — and "what does this look like without its alpha" — three at once. One radio group can only ask the first.
Fields and properties (7)
NoneNothing, which draws black rather than nothing at all.
RedRed.
GreenGreen.
BlueBlue.
AlphaAlpha.
AllColour with its alpha applied — what the texture looks like in use.
ColourColour with the alpha ignored, which is what is actually stored.
Used by (2)
- ImportViewTestsVixen.Editor.AssetEditors.Tests
- TextureImportViewVixen.Editor.AssetEditors