public abstract class CompositorNodeA node of a graphics-compositor graph: something that becomes part of a frame.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The graph is a chain, and a container is a branch off it. Every other graph this framework carries is data flow — a node hands the next one a value — and a frame is not that: a frame is a sequence, and a render pass is a sequence nested inside one. So a compositor node has one Flow input and one Flow output, and the chain of them is the order; a node that contains others has a second flow output that starts an inner chain.
⚠ Order comes from the edges and not from where the nodes sit. Laying a graph out by eye and having that decide the frame would make dragging a node for legibility a change to the rendering — which is the bug every "the order is top to bottom" editor has.
Fields and properties (1)
public virtual IReadOnlyList<CompositorField> FieldsThe settings this node type holds, in the order a panel should draw them.
Methods (9)
protected internal virtual void Contribute(CompositorDeclarations declarations)Adds whatever this node declares to the frame. Nothing, for a node that draws.
protected internal virtual ISceneRendererAsset? Emit(IReadOnlyList<ISceneRendererAsset> children)Produces this node's part of the tree.
protected string Text(string key)The text one of this node's settings carries.
protected string[] Names(string key)A setting read as a list of names.
protected int Whole(string key, int fallback)A numeric setting as an integer.
protected float Number(string key, float fallback)A numeric setting as a float.
protected bool Flag(string key, bool fallback)A flag setting.
protected TEnum Choice<TEnum>(string key, TEnum fallback) where TEnum : struct, EnumAn enum setting, resolved from the name the author chose.
protected string Named(string fallback)What this node is called, falling back to something rather than to nothing.
Used by (18)
- BufferNodeVixen.Editor.AssetEditors
- BufferReadbackNodeVixen.Editor.AssetEditors
- BufferUploadNodeVixen.Editor.AssetEditors
- CompositorGraphCompilerVixen.Editor.AssetEditors
- CompositorLeafNodeVixen.Editor.AssetEditors
- CompositorViewVixen.Editor.AssetEditors
- ComputeNodeVixen.Editor.AssetEditors
- FrameNodeVixen.Editor.AssetEditors
- FullScreenNodeVixen.Editor.AssetEditors
- GpuCullingNodeVixen.Editor.AssetEditors
- HiZNodeVixen.Editor.AssetEditors
- PunctualShadowNodeVixen.Editor.AssetEditors
- RenderPassNodeVixen.Editor.AssetEditors
- ResourceNodeVixen.Editor.AssetEditors
- SequenceNodeVixen.Editor.AssetEditors
- ShadowMapNodeVixen.Editor.AssetEditors
- SingleStageNodeVixen.Editor.AssetEditors
- StageNodeVixen.Editor.AssetEditors