public sealed class AuthoringContextWhat a clip was authored against, as the proposal pass needs it.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The sequencer's second job. Assisted authoring measures proximity between the subject's effectors and the things around it, and a clip on its own carries none of that: which actors were in the scene, where they were, and what was in whose hand. This reads a .vxseq and answers those three questions at a moment.
⚠ It is discarded, and that is the design rather than a limitation. What comes out of the proposal pass is a surface coordinate that resolves from the live game alone. The scene exists so the editor can work out what the animator meant; a constraint that needed it at runtime would be a bug, and AnimationClipAsset.ToContent drops the reference for exactly that reason.
⚠ A prop becomes a proxy shape on the subject's rig, and there is nowhere else to put it. ConstraintProposals measures against a ProxyShapeSet, whose shapes hang off joints — so a prop lying on a table is a shape on the subject's root with a world-space offset, and a prop in the subject's hand is a shape on that hand's joint. Both are true statements about where the thing was, which is all the proximity pass needs.
Fields and properties (4)
public SequenceAsset SequenceThe scene.
public SequenceTrackData? SubjectThe track the clip being marked up belongs to, or .
public IReadOnlyList<SequenceTrackData> OthersEvery other transform track, which is what the subject might be touching.
public bool IsUsableWhether the scene says enough to be worth measuring against.
Methods (4)
public static AuthoringContext From(SequenceAsset sequence)Reads a sequence as an authoring context.
public IReadOnlyList<AuthoringActor> At(float time)Who was where, and what the subject was holding, at a moment.
public BoneTransform SubjectAt(float time)The subject's own place at a moment.
public ProxyShapeSet Augment(ProxyShapeSet body, Skeleton rig, float time, float size = 0.08)The subject's shapes plus one for every other actor, placed where the scene says it was.
Used by (2)
- AnimationBinderVixen.Editor.AssetEditors
- AuthoringContextTestsVixen.Editor.AssetEditors.Tests