Vixen
02b45cc4
csharp
public sealed class NavigationSettings

What a navigation mesh is baked with, per scene.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

A mirror of NavMeshBuildSettings's numbers rather than the struct itself, for the reason every settings type in this application gives: the runtime's type is what a baker takes, and an [Inspector] attribute on it would be a runtime assembly referencing an editor one. EditorApplication's navigation panel is what translates.

Fields and properties (7)

  • public float AgentRadius

    How wide the agent is, in metres.

  • public float AgentHeight

    How tall.

  • public float AgentClimb

    The tallest step it can walk up, in metres.

  • public float AgentSlope

    The steepest slope it can stand on, in degrees.

  • public float CellSize

    How large one voxel of the bake is, horizontally, in metres.

  • public float CellHeight

    And vertically.

  • public int TileSize

    How many cells across one bake tile is.

Used by (5)

  • Describes_Vixen_Editor_App_NavigationSettingsVixen.Editor.App
  • EditorApplicationVixen.Editor.App
  • MilestoneE5TestsVixen.Editor.App.Tests
  • TypeRegistrationVixen.Editor.App
  • WorldSettingsVixen.Editor.App