csharp
public sealed class NavigationSettingsWhat a navigation mesh is baked with, per scene.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
A mirror of NavMeshBuildSettings's numbers rather than the struct itself, for the reason every settings type in this application gives: the runtime's type is what a baker takes, and an [Inspector] attribute on it would be a runtime assembly referencing an editor one. EditorApplication's navigation panel is what translates.
Fields and properties (7)
public float AgentRadiusHow wide the agent is, in metres.
public float AgentHeightHow tall.
public float AgentClimbThe tallest step it can walk up, in metres.
public float AgentSlopeThe steepest slope it can stand on, in degrees.
public float CellSizeHow large one voxel of the bake is, horizontally, in metres.
public float CellHeightAnd vertically.
public int TileSizeHow many cells across one bake tile is.
Used by (5)
- Describes_Vixen_Editor_App_NavigationSettingsVixen.Editor.App
- EditorApplicationVixen.Editor.App
- MilestoneE5TestsVixen.Editor.App.Tests
- TypeRegistrationVixen.Editor.App
- WorldSettingsVixen.Editor.App