csharp
public sealed class UpdateInGroupAttributePuts a system in a phase. Without one, a system lands in Update.
No guide page documents this yet — the page shows what the code says about itself.
As a annotation
- Valid on
- Class, Struct
Fields and properties (1)
public SystemPhase PhaseWhich phase.
Methods (1)
public UpdateInGroupAttribute(SystemPhase phase)Puts a system in a phase. Without one, a system lands in Update.
Used by (56, showing 40)
- MouseCaptureSystemThirdPersonShooter
- OrbitSystemEcsStressTest
- AnimationSystemVixen.Animation
- AudioSystemVixen.Audio
- BehaviorLateUpdateSystemVixen.Engine
- BehaviorLifecycleSystemVixen.Engine
- BehaviorUpdateSystemVixen.Engine
- CameraDirectorSystemVixen.Engine
- CameraExtractionSystemVixen.Rendering
- CharacterMovementSystemVixen.Physics
- ConstraintGizmoSystemVixen.Animation
- CoroutineEndOfFrameSystemVixen.Engine
- CoroutineFixedStepSystemVixen.Engine
- CoroutineLateUpdateSystemVixen.Engine
- CoroutineUpdateSystemVixen.Engine
- DebugDrawSystemVixen.Engine
- DiagnosticOverlaySystemVixen.Engine
- InputPhaseSystemVixen.Ecs.Tests
- InputUpdateSystemVixen.Engine
- LightExtractionSystemVixen.Rendering
- LocalPlayerSystemVixen.Net.Engine
- MeshExtractionSystemVixen.Rendering
- NavigationSystemVixen.Navigation
- NetworkAnimatorApplySystemVixen.Net.Animation
- NetworkAnimatorCaptureSystemVixen.Net.Animation
- NetworkAudioApplySystemVixen.Net.Audio
- NetworkAudioCaptureSystemVixen.Net.Audio
- NetworkBonesApplySystemVixen.Net.Animation
- NetworkBonesCaptureSystemVixen.Net.Animation
- NetworkRigidBodyCaptureSystemVixen.Net.Physics
- NetworkRigidBodyCorrectionSystemVixen.Net.Physics
- NetworkSpawnSystemVixen.Net.Engine
- NetworkTransformApplySystemVixen.Net.Engine
- NetworkTransformCaptureSystemVixen.Net.Engine
- PhysicsDebugDrawSystemVixen.Physics
- PhysicsInterpolationSystemVixen.Physics
- PhysicsStepSystemVixen.Physics
- PhysicsSyncSystemVixen.Physics
- PhysicsWritebackSystemVixen.Physics
- PlayerInputQuantizeSystemVixen.Net.Engine