public record class AddressableInfoWhere an asset appears in a shipped build, if it does.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The per-asset facts live here, in the .meta; the group *policy* — compression, packing, local or remote — lives in a .vxgroup asset. Unity splits this the other way and gets a second identity system, a second source of merge conflicts, and the "asset is in two groups" state for its trouble.
Properties rather than a positional record, here and throughout the model. A positional record has only its positional constructor, and a binder reading a file has no arguments to pass it — the shape a deserializer needs is the one doc 08 writes anyway.
Fields and properties (4)
public string? AddressWhat the game asks for it by, or for its project-relative path.
public string? GroupWhich bundle group it belongs to, or to inherit the folder's.
public string[] LabelsLabels for bulk loading.
public bool ExcludedWhether to keep it out of the build entirely.
Used by (11)
- AssetMetaVixen.Core.Yaml
- MetaTestsVixen.Core.Yaml.Tests
- TypeRegistrationVixen.Core.Yaml
- BuildPlannerVixen.Editor.Assets
- DoctorRunnerVixen.Cli
- EditorApplicationVixen.Editor.App
- ImportSettingsDocumentVixen.Editor.AssetEditors
- PlannedProjectVixen.Editor.Assets.Tests
- ProjectAssetVixen.Editor.App
- SceneManifestTestsVixen.Editor.Assets.Tests
- VixenCommandTestsVixen.Cli.Tests