Vixen
02b45cc4
csharp
public enum CompressionMethod

How a chunk's payload is stored.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Chosen per chunk, not per database, and recorded in the chunk's own header — so a bundle can hold an LZ4 mesh next to an already-compressed texture that would only get bigger.

Fields and properties (3)

  • None

    Stored as written.

  • Lz4

    LZ4: the decode-speed choice, for content that ships on the device.

  • Zstd

    Zstandard: the size choice, for content that has to travel over a network.

Used by (29)

  • AssetMaterialSourceTestsVixen.Engine.Renderer.Tests
  • AssetTextureSourceTestsVixen.Engine.Renderer.Tests
  • BundleCacheTestsVixen.Assets.Tests
  • CacheWorldVixen.Assets.Tests
  • CatalogBundleVixen.Assets
  • CatalogFormatVixen.Assets
  • CatalogFormatTestsVixen.Assets.Tests
  • ChunkFormatVixen.Core.Serialization
  • ChunkInfoVixen.Core.Serialization
  • CompositorContentTestsVixen.Assets.Tests
  • ContentCatalogTestsVixen.Assets.Tests
  • ObjectDatabaseVixen.Core.Serialization
  • ObjectDatabaseTestsVixen.Core.Serialization.Tests
  • ReferenceWorldVixen.Assets.Tests
  • RemoteContentTestsVixen.Assets.Tests
  • RemoteWorldVixen.Assets.Tests
  • StreamedContentTestsVixen.Assets.Tests
  • UpdateWorldVixen.Assets.Tests
  • WorldVixen.Assets.Tests
  • WorldRendererTestsVixen.Engine.Renderer.Tests
  • AddressableGroupVixen.Editor.Assets
  • AddressableGroupDocumentTestsVixen.Editor.AssetEditors.Tests
  • AddressableGroupEditsVixen.Editor.AssetEditors
  • ContentMountTestsVixen.App.Tests
  • Describes_Vixen_Editor_AssetEditors_Content_AddressableGroupEditsVixen.Editor.AssetEditors
  • RemoteContentMountTestsVixen.App.Tests
  • StartupSceneTestsVixen.App.Tests
  • TypeRegistrationVixen.Editor.Assets
  • Vixen_Editor_AssetEditors_Content_AddressableGroupEditsSerializerVixen.Editor.AssetEditors