csharp
public enum AttenuationModelHow a positioned sound gets quieter with distance.
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Fields and properties (4)
NoneIt does not. A sound that is as loud across the level as it is next to you.
LinearStraight down to silence at MaxDistance, which is the only model that actually reaches zero.
InverseHalving every time the distance doubles — the inverse-square law as a pressure amplitude.
Exponential(d / min)^-rolloff. Steeper than inverse for rolloff above one, gentler below.
Used by (11)
- AudioEventSpatialAssetVixen.Audio
- AudioEventSystemTestsVixen.Audio.Tests
- AudioEventTestsVixen.Audio.Tests
- AudioSpatialVixen.Audio
- SpatialSettingsVixen.Audio
- SpatializerVixen.Audio
- SpatializerTestsVixen.Audio.Tests
- SurroundTestsVixen.Audio.Tests
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_AudioEventSpatialAssetSerializerVixen.Audio
- Vixen_Audio_Ecs_AudioSpatialSerializerVixen.Audio