csharp
public interface IAudioDeviceAn open output.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (5)
AudioDeviceInfo InfoWhich device this is.
AudioFormat FormatThe format it was actually opened in.
int BufferFramesHow many frames it asks for at a time.
bool IsRunningWhether it is currently pulling.
long UnderrunsHow many times it wanted frames and did not get them in time.
Methods (2)
void Start(IAudioRenderSource source)Starts pulling from a source.
void Stop()Stops pulling. Starting again is legal.
Used by (10)
- GameSoundsThirdPersonShooter
- VideoGameVideoPlayback
- AudioEngineVixen.Audio
- IAudioBackendVixen.Audio
- NullAudioBackendVixen.Audio
- NullAudioDeviceVixen.Audio
- OpenALBackendVixen.Audio.Backend.OpenAL
- OpenALBackendTestsVixen.Audio.Backend.OpenAL.Tests
- OpenALDeviceVixen.Audio.Backend.OpenAL
- SilentBackendVixen.Audio.Tests