csharp
public record class ReverbEffectAssetA reverb, as a file declares it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (6)
public float RoomSizeHow big the room is.
public float DampingHow fast the high frequencies die away.
public float WetHow much of the reverberated signal to add.
public float DryHow much of the untouched signal to keep.
public float WidthHow wide the stereo image of the tail is.
public bool EnabledWhether the effect starts switched on.
Methods (1)
public IAudioEffect Create()Builds the effect this describes.
Used by (4)
- MixerAssetTestsVixen.Audio.Tests
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_ReverbEffectAssetSerializerVixen.Audio
- AudioMixerViewVixen.Editor.AssetEditors