Vixen
02b45cc4
csharp
public record class PhaserEffectAsset

A phaser, as a file declares it.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (9)

  • public int Stages

    How many all-pass sections, and therefore how many notches.

  • public float MinFrequency

    The bottom of the sweep, in hertz.

  • public float MaxFrequency

    The top of the sweep, in hertz.

  • public float RateHz

    How many times a second the sweep goes round.

  • public float Feedback

    How much of the output feeds back in.

  • public float StereoSpread

    How far apart the channels are swept.

  • public float Wet

    How much of the phase-shifted signal to add.

  • public float Dry

    How much of the untouched signal to keep.

  • public bool Enabled

    Whether the effect starts switched on.

Methods (1)

  • public IAudioEffect Create()

    Builds the effect this describes.

Used by (3)

  • MixerAssetTestsVixen.Audio.Tests
  • TypeRegistrationVixen.Audio
  • Vixen_Audio_Assets_PhaserEffectAssetSerializerVixen.Audio