csharp
public record class PhaserEffectAssetA phaser, as a file declares it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (9)
public int StagesHow many all-pass sections, and therefore how many notches.
public float MinFrequencyThe bottom of the sweep, in hertz.
public float MaxFrequencyThe top of the sweep, in hertz.
public float RateHzHow many times a second the sweep goes round.
public float FeedbackHow much of the output feeds back in.
public float StereoSpreadHow far apart the channels are swept.
public float WetHow much of the phase-shifted signal to add.
public float DryHow much of the untouched signal to keep.
public bool EnabledWhether the effect starts switched on.
Methods (1)
public IAudioEffect Create()Builds the effect this describes.
Used by (3)
- MixerAssetTestsVixen.Audio.Tests
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_PhaserEffectAssetSerializerVixen.Audio