csharp
public record class DelayEffectAssetA delay, as a file declares it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (8)
public float DelaySecondsHow long until the first repeat.
public float MaxDelaySecondsThe longest it can later be set to, which is what sizes the delay lines.
public float FeedbackHow much of each repeat feeds the next.
public float WetHow much of the delayed signal to add.
public float DryHow much of the untouched signal to keep.
public float DampingHzWhere the low-pass in the feedback path sits, in hertz.
public bool PingPongWhether the repeats alternate between the speakers.
public bool EnabledWhether the effect starts switched on.
Methods (1)
public IAudioEffect Create()Builds the effect this describes.
Used by (4)
- MixerAssetTestsVixen.Audio.Tests
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_DelayEffectAssetSerializerVixen.Audio
- AudioMixerViewVixen.Editor.AssetEditors