csharp
public record class AudioParameterAssetA parameter, as a file declares it.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The whole of what a sound designer needs a programmer for, moved into content. Gameplay writes a number by name; what that number does is here.
Fields and properties (7)
public string NameWhat gameplay calls it.
public float MinimumThe bottom of its range.
public float MaximumThe top of its range.
public float DefaultWhere it sits before anything sets it.
public float SeekSecondsHow long it takes to cross its whole range. Zero arrives at once.
public AudioBuiltinParameter BuiltinSomething the engine works out, instead of something gameplay sets.
public AudioAutomationAsset[] AutomationWhat moving it does.
Methods (1)
public AudioParameterDefinition ToDefinition()The definition this describes.
Used by (5)
- AudioEventAssetVixen.Audio
- AudioEventBuilderVixen.Audio
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_AudioEventAssetSerializerVixen.Audio
- Vixen_Audio_Assets_AudioParameterAssetSerializerVixen.Audio