csharp
public record class AudioEventLayerAssetAnother event played alongside this one, as a file declares it.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The layer is named rather than contained, because a tail is usually also played on its own — by a scripted moment, by a different weapon — and two copies of it would be two instance budgets that do not know about each other.
Fields and properties (5)
public string EventWhich event, by name.
public float DelaySecondsHow long after the parent it starts.
public float GainDbA level trim, on top of whatever the layer's own event says.
public float PitchSemitonesA tuning trim, on top of whatever the layer's own event says.
public float ProbabilityHow often it happens at all, from 0 to 1.
Used by (6)
- AudioEventAssetVixen.Audio
- AudioEventBuilderVixen.Audio
- LayeredEventTestsVixen.Audio.Tests
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_AudioEventAssetSerializerVixen.Audio
- Vixen_Audio_Assets_AudioEventLayerAssetSerializerVixen.Audio