public sealed class VixenApplicationAn application that has been built and is ready to run.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Owns the platform, the window, the job system and the frame loop, and tears them down in the reverse of the order it built them. Every step it takes is a public method or a documented call an application can make itself — docs/plan/17's rule that nothing in the boot path is inaccessible, which is the property the prebuilt-player model cannot offer.
Belongs to the thread that built it, because the platform does.
Fields and properties (5)
public AppServices ServicesEverything the host built.
public GameTime TimeThe clock, as the last frame saw it.
public float TimeScaleHow fast simulated time runs: 1 for real time, 0 to pause, above 1 to fast-forward.
public bool IsStoppingWhether the loop has been asked to stop.
public SceneHandle StartupSceneThe scene StartupScene named, once it has been loaded.
Methods (6)
public int Run()Runs until the application quits.
public void Initialise()Builds the window, mounts the file system and calls OnInitialise.
public void RunFrame()Runs one frame: events, main-thread work, and — unless the frame's own events ended the application — update, render, pacing.
public void Stop()Asks the application to stop after the current frame.
public void Shutdown()Calls OnShutdown and tears everything down.
public void Dispose()Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Used by (13)
- ProgramPbrShowcase
- ProgramHelloTriangle
- ProgramVideoPlayback
- ProgramVirtualGeometry
- AppBuilderVixen.App.Hosting
- AppBackendTestsVixen.App.Tests
- HostedEngineTestsVixen.App.Tests
- HostedRendererTestsVixen.App.Tests
- RemoteContentMountTestsVixen.App.Tests
- StartupSceneTestsVixen.App.Tests
- VixenAppVixen.App
- VixenApplicationTestsVixen.App.Tests
- RealmAppVixen.Live.Realm