csharp
public interface IPoseProcessorSomething that gets a look at the pose after the layers have been mixed and before anything reads it — which is where IK goes.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
IK has to run after the blend, because it corrects the result and not any one of the things that went into it: a foot placed on a slope has to be placed on the pose the character is actually in, not on the walk cycle that is 60 % of it. And it has to run before skinning, which is the other end of this hook.
Methods (1)
void Process(Animator animator, Span<BoneTransform> pose, Span<BoneTransform> model)Adjusts the pose.
Used by (4)
- ConstraintStageBenchmarksVixen.Benchmarks.Animation
- AnimatorVixen.Animation
- ConstraintStackVixen.Animation
- ReachVixen.Animation.Tests