public sealed class BipedGaitModelThe shipped model: two legs, forward-facing, turning on the spot below a threshold.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Speed is the planar magnitude and nothing else. A biped's stride length is a function of how fast it is going, which is the whole of what a locomotion set needs to know to pick between a walk, a jog and a run.
⚠ Stride length depends on leg length, and this model does not know any. A character half a metre shorter takes shorter steps at the same speed, so a model given only a velocity picks the same clip and the same retiming for both — and retiming a walk to a speed the legs cannot reach is the sliding-feet bug arriving by the front door. LegLength is the knob, defaulting to the proportions the shipped clips are authored against; a project with a body model feeds it from there.
Fields and properties (3)
public float ReferenceLegLengthThe hip-to-floor distance the move set's clips were authored against, in metres.
public float LegLengthThis character's, in metres.
public float StandingSpeedBelow this speed the body is treated as turning in place rather than walking.
Methods (1)
public void Describe(in MoveState state, ref MoveTargets targets)Describes what the animation should be doing.
Used by (2)
- MoveSetTestsVixen.Animation.Tests
- SeamTestsVixen.Animation.Tests