csharp
public enum Blend2DModeHow a two-dimensional tree turns a point into weights.
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Fields and properties (2)
FreeformCartesianPositions are plain coordinates and distance is Euclidean. What a tree whose axes are independent quantities wants — speed against crouch height, aim yaw against aim pitch.
FreeformDirectionalPositions are read as a direction and a magnitude, and motions are compared by the angle between them as much as by the distance. What a movement tree wants: forward-run and backward-run sit at opposite ends of an axis and must not blend into a standing pose on the way past the origin.
Used by (4)
- BlendTree2DVixen.Animation
- BlendTreeTestsVixen.Animation.Tests
- AnimationMotionDataVixen.Editor.AnimationGraph
- TypeRegistrationVixen.Editor.AnimationGraph