Vixen
02b45cc4
csharp
public enum Blend2DMode

How a two-dimensional tree turns a point into weights.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (2)

  • FreeformCartesian

    Positions are plain coordinates and distance is Euclidean. What a tree whose axes are independent quantities wants — speed against crouch height, aim yaw against aim pitch.

  • FreeformDirectional

    Positions are read as a direction and a magnitude, and motions are compared by the angle between them as much as by the distance. What a movement tree wants: forward-run and backward-run sit at opposite ends of an axis and must not blend into a standing pose on the way past the origin.

Used by (4)

  • BlendTree2DVixen.Animation
  • BlendTreeTestsVixen.Animation.Tests
  • AnimationMotionDataVixen.Editor.AnimationGraph
  • TypeRegistrationVixen.Editor.AnimationGraph