csharp
public readonly record struct FootChainOne leg, as the foot solver sees it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (5)
public int HipThe joint at the top of the leg.
public int KneeThe joint in the middle.
public int AnkleThe joint the foot hangs off.
public Vector3 PoleA model-space point the knee bends towards, usually well in front of the character.
public float SoleOffsetHow far the ankle sits above the sole, along the ground's normal. The one measurement that has to come from the rig rather than from the animation.
Methods (1)
public FootChain(int Hip, int Knee, int Ankle, Vector3 Pole, float SoleOffset)One leg, as the foot solver sees it.
Used by (3)
- ConstraintTestsVixen.Animation.Tests
- FootPlacementVixen.Animation
- FootPlacementPresetVixen.Animation