Vixen
02b45cc4
csharp
public struct SkinnedRenderer

Which renderable an animated entity's bone palette belongs to.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

The join between the two halves of skinning. Animation produces a pose; the renderer holds a dense per-object array indexed by RenderObjectId, and something has to say which entity is which object. This is that something, and it is a component rather than a dictionary because the answer is per entity and never changes within a frame.

Fields and properties (1)

  • public RenderObjectId RenderObject

    The renderable whose palette this entity's pose fills.

Used by (2)

  • EcsIntegrationTestsVixen.Animation.Tests
  • SkinningSystemVixen.Animation