csharp
public struct SkinnedRendererWhich renderable an animated entity's bone palette belongs to.
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Remarks
The join between the two halves of skinning. Animation produces a pose; the renderer holds a dense per-object array indexed by RenderObjectId, and something has to say which entity is which object. This is that something, and it is a component rather than a dictionary because the answer is per entity and never changes within a frame.
Fields and properties (1)
public RenderObjectId RenderObjectThe renderable whose palette this entity's pose fills.
Used by (2)
- EcsIntegrationTestsVixen.Animation.Tests
- SkinningSystemVixen.Animation