csharp
public struct RootMotionResultWhere the last frame's root motion is left for gameplay to read.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Present only on entities whose animator is in Extract — with Apply the transform has already moved and this would be a second copy of the same fact. A character controller queries for this alongside its own velocity and decides what survives the collision pass.
Fields and properties (1)
public RootMotionDelta DeltaHow far the root moved, in the character's own frame.
Used by (2)
- AnimationSystemVixen.Animation
- EcsIntegrationTestsVixen.Animation.Tests