Vixen
02b45cc4
csharp
public struct RootMotionResult

Where the last frame's root motion is left for gameplay to read.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Present only on entities whose animator is in Extract — with Apply the transform has already moved and this would be a second copy of the same fact. A character controller queries for this alongside its own velocity and decides what survives the collision pass.

Fields and properties (1)

  • public RootMotionDelta Delta

    How far the root moved, in the character's own frame.

Used by (2)

  • AnimationSystemVixen.Animation
  • EcsIntegrationTestsVixen.Animation.Tests