csharp
public record class JointFrameA joint on the character's own skeleton.
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Remarks
Already in model space, which is what makes a hand-to-hand or a hand-to-hip goal the cheapest kind there is: no world round trip and no binding to fail.
Fields and properties (2)
public int JointWhich joint.
public BoneTransform OffsetWhere, relative to it.
Methods (3)
public JointFrame(int Joint, BoneTransform Offset)A joint on the character's own skeleton.
public JointFrame(int joint)A joint, with no offset.
public bool TryResolve(in ConstraintContext context, out Frame frame)Works out where the frame is.
Used by (3)
- AuthoringTestsVixen.Animation.Tests
- ConstraintFrameRecordVixen.Animation
- PlacementTestsVixen.Animation.Tests