Vixen
02b45cc4
csharp
public record class JointFrame

A joint on the character's own skeleton.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Already in model space, which is what makes a hand-to-hand or a hand-to-hip goal the cheapest kind there is: no world round trip and no binding to fail.

Fields and properties (2)

  • public int Joint

    Which joint.

  • public BoneTransform Offset

    Where, relative to it.

Methods (3)

  • public JointFrame(int Joint, BoneTransform Offset)

    A joint on the character's own skeleton.

  • public JointFrame(int joint)

    A joint, with no offset.

  • public bool TryResolve(in ConstraintContext context, out Frame frame)

    Works out where the frame is.

Used by (3)

  • AuthoringTestsVixen.Animation.Tests
  • ConstraintFrameRecordVixen.Animation
  • PlacementTestsVixen.Animation.Tests