public interface IBindingSourceSomething that can say where it is, and where its named attachment points are.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The other-party seam. What a clip's constraint names is a role — held-item, ground, the person I am shaking hands with — and what fills that role is a question only the game can answer. An entity, a prop with its own skeleton, a moving platform, a table of participants resolved per interaction: all of them can answer "where are you, and where is your grip".
⚠ World space, and asked once per frame per slot. A source is polled during the resolve pass, on whatever thread the animator is being updated on, so it must not touch the ECS world or the physics scene. What it returns is a value somebody else already computed.
Methods (1)
bool TryGetFrame(Symbol socket, out BoneTransform world)Where it is.
Used by (4)
- ComputedTestBindingVixen.Animation.Tests
- ConstraintBindingsVixen.Animation
- SeamTestsVixen.Animation.Tests
- TransformBindingVixen.Animation