public sealed class ConstraintTagA goal a clip carries, over a span of its own time.
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Remarks
⚠ Over clip time, not wall time, and normalised. A clip played at 0.7 speed keeps its contacts where they were authored, and a retimed clip does not need re-marking. Both fall out of the span being a fraction of the clip rather than a number of seconds.
Weight is the product of three things, and all three are continuous, which is what makes the result continuous: the clip's own blend weight in the tree, this tag's activation from its span and easing, and any suppression a game system applied by label.
Fields and properties (6)
public required ConstraintGoal GoalWhat it asks for.
public float BeginWhere in the clip it starts, in [0, 1].
public float EndWhere in the clip it ends, in [0, 1]. One is the whole clip.
public float EaseInHow much of the clip it takes to fade in, as a fraction.
public float EaseOutHow much of the clip it takes to fade out, as a fraction.
public float MaxWeightThe most of it that ever applies, in [0, 1].
Methods (1)
public float Activation(float phase)How much of the tag is live at a moment in the clip.
Used by (10)
- AuthoringTestsVixen.Animation.Tests
- ConstraintStackVixen.Animation
- ConstraintTagBufferVixen.Animation
- ConstraintTagRecordVixen.Animation
- ConstraintTestsVixen.Animation.Tests
- ConstraintTrackVixen.Animation
- LiveConstraintTagVixen.Animation
- PlaybackVixen.Animation
- TrajectoryTestsVixen.Animation.Tests
- AnimationClipDocumentVixen.Editor.AssetEditors