csharp
public sealed class ConstraintHandleA goal a game added, and the few things that are safe to change while it is live.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The whole API for adding a constraint from code: a request goes in, a handle comes back, and releasing it eases the goal out rather than snapping the limb. Everything a clip tag does a handle can do, and they arbitrate together with no special case.
Fields and properties (5)
public ConstraintGoal GoalWhat it asks for.
public float WeightHow much of it is wanted, in [0, 1].
public bool IsAliveWhether it is still being solved.
public bool ReleasedWhether Dispose has been called.
public ConstraintResidual ResidualHow far off it ended up, as of the last solve.
Methods (1)
public void Dispose()Lets the goal go. It eases out; it does not snap.
Used by (8)
- ActiveHandlesVixen.Animation
- CameraConstraintsVixen.Animation
- ConstraintStackVixen.Animation
- ConstraintTestsVixen.Animation.Tests
- EnumeratorVixen.Animation
- FootPlacementPresetVixen.Animation
- JointLimitTestsVixen.Animation.Tests
- ProxyShapeTestsVixen.Animation.Tests