csharp
public sealed class AttachmentSocketsThe attachment points one character carries.
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Remarks
⚠ Solved twice a frame, deliberately. Once before the goals resolve, so a goal expressed against a socket gets this frame's answer rather than last frame's, and once after the chains have moved, so the game reads where the prop actually ended up. Solving only after would leave an AttachmentFrame goal a frame behind — small, and exactly the kind of small that reads as a held object jittering.
Fields and properties (2)
public int CountHow many there are.
public AttachmentSocket this[int index]One of them.
Methods (4)
public AttachmentSocket Add(AttachmentSocket socket)Adds one.
public bool Remove(AttachmentSocket socket)Removes one.
public AttachmentSocket? Find(Symbol name)The socket with a name, or .
public AttachmentSocket? Find(string name)The socket with a name, or .
Used by (4)
- AttachmentFrameVixen.Animation
- ConstraintContextVixen.Animation
- ConstraintStackVixen.Animation
- ProxyShapeTestsVixen.Animation.Tests