Vixen
02b45cc4
csharp
public sealed class AttachmentSockets

The attachment points one character carries.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

⚠ Solved twice a frame, deliberately. Once before the goals resolve, so a goal expressed against a socket gets this frame's answer rather than last frame's, and once after the chains have moved, so the game reads where the prop actually ended up. Solving only after would leave an AttachmentFrame goal a frame behind — small, and exactly the kind of small that reads as a held object jittering.

Fields and properties (2)

  • public int Count

    How many there are.

  • public AttachmentSocket this[int index]

    One of them.

Methods (4)

Used by (4)

  • AttachmentFrameVixen.Animation
  • ConstraintContextVixen.Animation
  • ConstraintStackVixen.Animation
  • ProxyShapeTestsVixen.Animation.Tests