Vixen
02b45cc4
csharp
public record class AttachmentFrame

One of the character's own attachment sockets, as a place a goal can be.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Distinct from SocketFrame, which names a socket on something else the character is interacting with. This one names the character's own, after Solve has adapted it — so a second goal on the same prop is expressed against where the grip actually ended up rather than against where it was authored.

Fields and properties (2)

Methods (3)

  • public AttachmentFrame(Symbol Socket, BoneTransform Offset)

    One of the character's own attachment sockets, as a place a goal can be.

  • public AttachmentFrame(string socket)

    A socket by name.

  • public bool TryResolve(in ConstraintContext context, out Frame frame)

    Works out where the frame is.

Used by (2)

  • AuthoringTestsVixen.Animation.Tests
  • ConstraintFrameRecordVixen.Animation