csharp
public interface IGoapWorldSourceWhere a world key's value comes from.
Remarks
doc 37 § P6's world-key projection. It is a seam because "how much ammo do I have" is a game's own question — the shipped implementations cover the case where the answer is already on the blackboard, which is where a sensor or a perception binding will have put it.
Methods (1)
int Read(in AgentContext context)Reads the world.
Used by (9)
- BehaviorTreeResolverVixen.Ai
- BlackboardWorldSourceVixen.Ai
- ConstantWorldSourceVixen.Ai
- DelegateWorldSourceVixen.Ai
- GoapDomainContentCompilerVixen.Ai
- GoapKeyDefinitionVixen.Ai
- GoapWorldKeysVixen.Ai
- GoapWorldSourcesVixen.Ai
- SeamTestsVixen.Ai.Nodes.Tests