Vixen
caa30e12
csharp
public sealed class DistanceUtilityInput

How far the agent is from what a key names, as a fraction of a maximum.

Read the guide page for this →

Remarks

⚠ The position lookup is a delegate, and that is the layering. Where an entity is lives in Vixen.Engine, which this assembly may not reference — doc 37's whole argument for putting the planners in Core/. A game or Vixen.Ai.Nodes passes AgentTarget.TryPositionOf and gets the entity form; a game with no transforms at all passes nothing and gets the Vector3 form, which still works.

Methods (2)

Used by (2)

  • UtilityInputTestsVixen.Ai.Tests
  • UtilitySetContentCompilerVixen.Ai