Vixen
c7401864
csharp
public static class BehaviorTree

Shorthand for building a tree in code, for tests, tools and samples.

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Remarks

Not the authoring surface a designer uses — that is P2's editor — but the one the runtime is tested through, and the one a game reaches for when a tree is small enough that a file would be ceremony.

Methods (8)

Used by (19)

  • AiBreakpointTestsVixen.Ai.Tests
  • AiSnapshotTestsVixen.Ai.Tests
  • AiSystemTreeTestsVixen.Ai.Tests
  • BehaviorTreeAbortOrderingTestsVixen.Ai.Tests
  • BehaviorTreeAbortTestsVixen.Ai.Tests
  • BehaviorTreeCompilerTestsVixen.Ai.Tests
  • BehaviorTreeCompositeTestsVixen.Ai.Tests
  • BehaviorTreeContentCompilerVixen.Ai
  • BehaviorTreeCostTestsVixen.Ai.Tests
  • BehaviorTreeDecoratorTestsVixen.Ai.Tests
  • BehaviorTreeDeterminismTestsVixen.Ai.Tests
  • BehaviorTreeServiceTestsVixen.Ai.Tests
  • BehaviorTreeTaskTestsVixen.Ai.Tests
  • BuildStateVixen.Ai
  • FleetVixen.Ai.Tests
  • RunQueryNodeTestsVixen.Ai.Nodes.Tests
  • TreeHarnessVixen.Ai.Tests
  • VillageVixen.Ai.Nodes.Tests
  • AgentFixtureVixen.Editor.AssetEditors.Tests