csharp
public sealed class BehaviorNodeContentOne node, as a file holds it.
Fields and properties (8)
public string NameWhat it is called, on the canvas and in a diagnostic.
public string TypeWhich node type it is, as BehaviorNodeSchema names it.
public Dictionary<string, string> FieldsIts fields, by name.
public List<BehaviorNodeContent> ChildrenIts children, in priority order.
public List<BehaviorAttachmentContent> DecoratorsIts decorators, in evaluation order.
public List<BehaviorAttachmentContent> ServicesIts services.
public float XWhere the box sits on the canvas.
public float YAnd vertically.
Used by (19)
- AuthorableNodeTestsVixen.Ai.Tests
- BehaviorTreeContentVixen.Ai
- BehaviorTreeContentCompilerVixen.Ai
- BehaviorTreeResolverReuseTestsVixen.Ai.Tests
- BuildStateVixen.Ai
- PatrolChaseGiveUpTestsVixen.Ai.Nodes.Tests
- PerceptionNodeTestsVixen.Ai.Perception.Tests
- TypeRegistrationVixen.Ai
- Vixen_Ai_BehaviorNodeContentSerializerVixen.Ai
- Vixen_Ai_BehaviorTreeContentSerializerVixen.Ai
- WorldNodeRegistrationTestsVixen.Ai.Nodes.Tests
- BehaviorTreeDocumentVixen.Editor.AssetEditors
- BehaviorTreeDocumentTestsVixen.Editor.AssetEditors.Tests
- BehaviorTreeLayoutVixen.Editor.Ai
- BehaviorTreeModelVixen.Editor.Ai
- BehaviorTreeModelTestsVixen.Editor.Ai.Tests
- BehaviorTreeProjectionVixen.Editor.Ai
- BehaviorTreeViewVixen.Editor.AssetEditors
- LiveAgentVixen.Editor.AssetEditors.Tests