csharp
4005'{Shader}' declares the bindless texture table at set 4 and nothing bound one, so its draws in stage '{Stage}' are refused. — said once per degrade, by the first draw that is refused, with MeshRenderFeature.RefusedTableDrawCount carrying how many there were. ⚠ **The one line in this range that describes a refusal rather than a coarser picture**, and deliberately: a five-set pipeline layout drawn with four sets bound is undefined rather than untextured — a validation error where the layers are on, and a descriptor read out of whatever the driver left at set 4 where they are not. The table exists only on a device reporting HasBindless, and nothing refuses to author or compile a bindless sampling material for one that does not
As a log event
- Level
- Error