csharp
4004SceneLighting.Camera is null, so nothing wrote the froxel grid's half-tangents or planes for pass '{Pass}'. — said once per degrade, by the first shading pass that notices. ⚠ The consequence is *not* zeros: ClusteredShading.rvn declares tanHalfFov = float2(1, 0.5625), nearPlane = 0.1 and farPlane = 1000, which is a 16:9 camera at ninety degrees horizontal — a plausible grid for a camera nobody has
As a log event
- Level
- Warning