csharp
4003'{Node}' is drawing the ground with the preview shaders because {Missing}. — Vixen.Rendering.Terrain, said once per degrade. The preview fragment returns a reflectance in [0, 1] rather than a luminance in cd/m², so under a physically metered sky the ground is roughly one nit in a frame exposed for thousands: **black ground under a correct sky**, at every viewpoint and every hour, with TerrainsDrawn reporting it drawn. {Missing} names which of the three inputs was absent — the lighting camera, the published cascades, or the shadow atlas resource
As a log event
- Level
- Warning