Vixen
dd8b0a81
csharp
14075

Claimed {Casters} of the level's drawable(s) as static shadow casters, so the sun's cache keeps them. Zero with a staticStage: in the document is a cache that costs a copy and saves nothing. — the scene's half of ShadowMapRenderer.StaticCasterStage; a level with none of these looks exactly like a level with all of them

No guide page documents this yet — the page shows what the code says about itself.

As a log event

Level
Information