Vixen
dd8b0a81
csharp
14020

The heads: {Shapes} shape(s) bound, weights [{Weights}] from '{Clip}'; the pre-pass held {Meshes} mesh(es) and {Instances} instance(s), and in the last frame copied {Copies} and dispatched {Dispatches} ({Dropped} dropped). — ⚠ the line that would have caught the morph pre-pass never running: every other counter a morphed frame reports reads healthy when it did nothing, because the mesh is still extracted, shaded and shadowed, just at rest

No guide page documents this yet — the page shows what the code says about itself.

As a log event

Level
Information